Sports World
  • Home
  • Categories
    • Outdoor Sports
    • Indoor Sports
  • About us
  • Contact Us
  • Privacy Policy
  • Terms and Conditions

What is 8 Ball Pool? How to Play 8 Ball Pool? 8 Ball Pool Rules.


8 Ball Pool: 


There are 
many different varieties of pool all with different rules and regulations 8 ball pool can be played as singles or doubles the object of the game is to pocket the colored balls either solids or stripes  after you pocket all seven of your balls you need to legally pocket the 8 number black ball to win.



What do you need to Play Pool?

A pool table a cue stick, a 
triangle rack 7, solid balls, numbered 1 2 7 7 stripe balls numbered 9 to 15, 1 black ball number 8 and 1 white cue ball this ball is the ball the players used to strike and try to hit the other balls with.



Who goes first?

Players can decide 
by tossing a coin the player who wins the toss has the choice of going first or can ask the opposing player to initiate the tiebreaker if playing the next game then the winner of the last game has the option to break.

Game P
reparation:

The balls are racked in a 
triangle shape the order the balls is to be random with the 8 ball in the center, like this



Rules of the break:

The white 
cue ball does not need to hit any object ball first if the breaker pockets a ball at least 4 balls must hit cushions if the breaker does not pocket a ball and fails to drive at least four balls to one or more rails it is an illegal break in the case of an illegal break  the other player can either accept the table as is and play from there or choose to re-rack and break again. 

Fouls:

If the cue ball doesn't make 
contact with one of your own boss if you pocket a ball which you are not supposed to on if any ball jumps off the table if a player pockets the white ball. If neither the object ball nor the cue ball hit the rail around the edge of the table this is a foul if a cue stick hits any ball while taking your turn this is a foul and you lose your turn touching any object with the cue ball while it's in your hand if the cue stick strikes the ball more than once on a shot.





let's S
tart the Game:

The game begins when the 
first player places the white cue ball anywhere behind the tables headed string if you pocket the cue ball on your break the opponent gets a ball in hand now the opponent player will be able to move the cue ball anywhere on the table to play his or her shot if you pop one or more balls during your break you get another turn but the table will remain open open means you can still choose either one solid or striped balls. If you make a solid ball all out I'm solids or if you make stripes all out I'm stripes note if you're the first player to pocket a numbered ball but you potted both a stripe and a solid at the same time then you can choose the group of balls you want to call out either solid or stripes now you have to aim for that group of balls throughout the game for example. 



If 
you're the breaking player and you potted the solid number five ball now you only have to target solid balls your goal should be to pocket all of the solid balls once you pot out all your solid balls then you need to target the number eight black ball before your  opponent pockets all of the stripe bolts you can pot as many numbered balls you want from you group with one shot but you can decide before the game starts. If you want to play with all your shots rule in the call your shots role players must call  each shot they tank so you must announce which ball you're going to pop into which pocket you might say 11 number ball in the middle pocket you must indicate with his or her cue stick to make it clear which pocket you mean but always whether you're playing the call your shots rule or not to pocket the number eight ball you must announce where you're going to pocket the number eight ball before you shoot.



When does 
the Pool Game End? 

A player who pockets 
all of their seven balls and then legally pockets the number eight ball into the nominated pocket wins the game the opponent player also wins the game if one of the following occurs:

1. If 
the eight ball is knocked off the table.

2. P
otting the eight ball in a pocket other than the one designated.

3. P
otting the eight ball before all your object balls have been potted.

4. P
otting the white cue ball and the eight ball on the same shot.

5. If the player 
pots the eight ball but also fouls.












What is Netball Sport. The Rules of Netball Explained.


Netball Sport:

"The object of the game is for your team to 
score more goals than the opposing team". 7 players take to the court at any one time and to score these goals, you must shoot the ball into the net. The net is roughly 10ft above the ground and is on either side of a court that’s 100ft long by 50ft wide. These are the shooting circles which are a 16 ft radius, with the center circle 3 ft in diameter. The court is split up into thirds, and you’ll find out why shortly. Hang on a minute, this is just like basketball right? Nope, not at all.





The Rules of Netball Explained.

Netball is a completely 
different game with completely different rules. Firstly, not everyone can shoot the ball. Only the Goal Attack and Goal Shooter is allowed to shoot the ball into the net, and only if they’re inside the goal circle. Secondly, all players can hold onto the ball for a maximum of three seconds. Any more than this, and the other team is awarded the ball. Thirdly, to pass the ball between teammates, they must throw it at least three feet to another player. Failure to do this results in a short pass, and the other team is awarded the ball. Adversely, the ball cannot be passed long either, i.e. it cannot cross two transverse lines. This also results in the ball being awarded to the other team.



In netball the movement of a player with the ball is heavily restricted. Once the player has received the ball, the foot that the player first lands on is known as the landing foot. They cannot lift this foot off the ground, but may pivot on it whilst moving the other leg. Should a player lift a landing leg and put it back down, this is known as ‘footwork’ and the ball is awarded to the other team. The opponents will try and take the ball away from you by intercepting passes, blocking shots and retrieving loose balls. However, an opposing player cannot touch another player (known as contact) and must be at least three feet away from a player with possession the ball. Any closer, and they are called for obstruction. The other major difference between Netball and Basketball is that in Netball, players are assigned positions and can only move within certain areas of the court. The Goal Keeper can only move within the goal third they are defending. The Goal Defence can only move within the goal and middle thirds. The Wing Defence can also move within their own goal and middle thirds, but not in their own circle.



The Centre can move in all thirds except the 
goal circles. The Wing Attack can move in the center third and their opponents goal third, but not the circle. The Goal Attack can move within the center and their opponents goal third. And the Goal shooter can only move within the opposing goal third. The idea of the game is to pass the ball down the court without faulting and remember, only the Goal Attack and Goal shooter can score, and only within the shooting circle. The game is played in 4 x 15 minute quarters, for a combined playing time of 60 minutes. Highest score at the end of time, wins. If you’re a little lost, don’t worry about it – as you will pick this up easily. But there’s just a few things you’ll need to know about before playing or watching a game.



 For example.

Throw in:

If the ball leaves the sides of the area of 
play, the ball is awarded to the team who did not touch it last. 

Free Pass:

 A free pass is awarded when a player breaks 
one of the rules. We’ve already mentioned some of the infractions that result in a free throw, but here’s the full list of them.



Free Pass or Shot:

For major infringements such as contact or obstruction, a free pass or shot is awarded 
to the opposing player. The offending player must stand aside and play no part when the opponent releases the ball.

50/50:

If both players are at fault, or if the referee is not sure who committed the fault, this is known as 50/50, and it results in a toss-up between the two offending (or nearest) players. This is also when two opposing players catch the ball simultaneously. 

Toss up.:

If a 50/50 is called, the two offending (or 
nearest) players stand three meters apart from each other. The referee will throw the ball in the air between them and once it has left their hands, the ball is up for grabs by either player.



Offside:

If a position player moves into an area that they’re not supposed to be in, this is offside 
and the ball is awarded to the other team. Complicated? Yes, but as you watch or play Netball, the rules will become clear.



What is Ludo Game? How To Play Ludo Game? Ludo Board Game Rules & Instructions.


LUDO:

Ludo is a strategy board game for 2 to 4 players in which the players race therefore tokens from start to finish according to the roles of a single die Ludo consists of a square board with four different colored bases in each corner the first colored square outside of each base is the starting position a path leads clockwise around the board  returning to a path the same color as the bank's the home color leading to the center home triangle.





What do you need to play the Ludo Game?

A Ludo game board, 
four sets of color tokens, green, yellow red, and blue, and one six-sided die.



RULES OF LUDO:

Let's 
start the game. Two to four players begin by placing their four tokens in their starting basis each player chooses one of the four colors now place all  four tokens of that color in the starting base each player takes turns throwing the dime. The player with a heist role plays first the players to the left follow in turn going clockwise on each player's turn the player rolls the die to determine how many squares they will move the number on the rolled dime will determine the number of squares the chosen token moves forward the goal of the game is to move all for the players tokens clockwise once around the board up the home column and into the home triangle.



To begin a player must 
roll a six to move a token out of the banks and onto the starting square that's Hogan is then in play if a player does not roll a six the turn passes to the next player the player cannot make any moves until at least one token is in play once a player has one or more tokens in play he selects a token and moves it forward along the track the number of squares indicated by the dime players must always move a token according to the value role passes are not allowed if no move is possible the turn moves to the next player.



Rules of the sixes: 

When a six is rolled the player may choose to  
advance a token already in play or may enter another stage token to its starting square rolling a six earns the player in additional or bonus role in that turn if the bonus roll results in a six again the player earns an additional bonus roll if his six is rolled three times in a row that player loses his turn the turn immediately passes to the next player.



Landing on a shared square:

If a 
players token lands on an opponent's token the opponent's token will set back to their base where he must roll a six again in order to move out onto the starting square if the player does not roll a six the turn passes to the next 
player. I
f a player captures the piece of another player they are awarded a bonus roll. If in the bonus roll another players piece is captured another bonus roll is awarded and so on. If a player lands on a square occupied by one of his own token that space becomes blocked a 
blocked square cannot be passed doubled 
pieces may move half the number. If an even number is thrown for example move two spaces. If a four is thrown a doubled piece may capture another doubled piece a doubled block also blocks trailing pieces of the player who created the block or blocks them unless they roll the exact number to land on the block additionally the double to block cannot move forwards until the block that landed up on it moves off again this reduces the tactical advantage of a block and makes the game more interesting.



Safe squares:

There are four 
safety squares on the board these four safe square are in each quadrant normally the fourth square from the top and the rightmost column all four starting square are also a safe square for all players these squares are usually marked with a star if any of your token is on a safe Square opponents tokens can't send your token back to your base if their token lands on your token.

How to Win the game?

A player 
cannot move their first piece into the home column unless they have captured at least one piece of any of the opponent's when a player's piece has reached the home column of its own color the piece continues its moves towards the center to its home triangle when a player's tyrol lands its piece on the home base that piece has completed its journey a piece can only be moved to its home base with the exact role.



For example:
 If you 
roll a 5 in your token requires to move only 3 squares you have to move another token or pass their first player to move all his tokens to the finishing square wins the game the remaining players continue to play to determine 2nd 3rd and 4th place finishers.



What is Quidditch? The Rules of Quidditch Explained. 


"The object of the game is to score more points 
than the opposing team".



Quidditch:

Quidditch is a new sport loosely based from 
the Harry Potter books, that has become popular worldwide. The field of play is roughly 60 yards long and 36 yards wide, with 3 hoops situated at each end of the field. Teams must have a minimum of 7 players, with 6 players taking to field at the start of the game. They consists of 3 chasers (wearing white headbands), 2 beaters (wearing black headbands) and 1 keeper wearing a green headband. They also have a seeker wearing a yellow headband who isn’t active until the 18th minute.



The Rules of Quidditch:

When a player is actively playing on the field, 
they MUST run with a broom between their legs. The chasers on each team will try and get the Quaffle, which is similar to a volleyball. To score points, you must throw the Quaffle through one the opposing team’s hoops. You are allowed to run with ball, pass it to a teammate, or kick it in any direction. Chasers can throw Quaffle through any hoop, and in any direction. If you successfully throw the ball through the hoop, this scores 10 points. There is only one Quaffle on the field, and it’s predominantly the job of chasers to try & score points. The keeper can also score points just like a chaser, but their main job is to defend their own hoops.

ga nd

The keeper is the only player who is immune from being tackled so long as 
they are standing in their own goal area. Opposing chasers and keepers can try and stop Quaffle carrier by tackling. Just like in Rugby, a player can grab below the shoulders and pull them to the ground. You can also bump, block and distract the Quaffle carrier from the front. The job of the Beaters is to knock out opposing players by throwing a Bludger at them. 

A bludger is a solid coloured dodgeball and there are three of them in play at all times. 
If they hit an opposing player with a bludger, that player MUST drop any ball they are carrying, dismount their brooms, and run back and touch their hoops in order to be eligible to play again. This is known as ‘dismounting’ or ‘knocking out’ a player. Beaters are not allowed to touch or interfere with the Quaffle in anyway shape or form. And chasers and keepers cannot play with bludgers. At the 17th minute, a snitch runner (dressed in yellow) is introduced into the game. The snitch runner is neutral person, independent from either team. They will be tagged with a snitch – which is a ball in a yellow sock. Their job is to avoid capture for as long as humanly possible. Because at the 18th minute the seekers of each team are eligible to play. 



The seekers job is to catch the snitch, and when one of them has possession of the snitch, 
this awards their team 30 points and the game ends there. Highest score when the snitch is caught wins. If the game ends in a tie, (depending on your governing body), extra periods may be played to determine the winner. That’s a lot to take in, but there’s a few other things you’ll need to know before playing or watching Quidditch.



For example.

Substitution:


There are unlimited substitutions in Quidditch 
and a team may have up to 14 substitutes on the bench. To do this, an active player (who hasn’t been knocked out) must leave the field on play before a substitute can come on. Players can also switch roles during play by exchanging headbands, but they must both be active to do so. 



Gender:

A Team must have a maximum of 4 players that 
identify as the same gender. This number increases to 5 once the seekers enter the game. This makes Quidditch one of the few sports that is both co-ed and allows the participation of players who do not identify with the binary gender system.

Foul: 

Fouls occur when players do things that are against the rules of the game. 
Players who commit fouls face different consequences depending on the severity. A back to hoops foul indicates that a player must stop and return to their hoops, as though they have been knocked out. A yellow card indicates that a player must spend one minute in the penalty box, with their team playing short-handed. And a red card indicates that a player is ejected from the game. Two yellow cards equals one red card. Some organisations use a blue card, which is similar to a yellow card but two blue cards do not equal a red. 



Advantage:

If the referee thinks that stopping play due 
to a foul would provide an unfair advantage to the offending team, the referee may call advantage by raising one hand straight into the air. This lets the play resume as normal with no foul being called. 

Speaking Captain:

A team must designate one person to be the 
captain, or speaking captain of the team. They are the only player from a team that is allowed to speak to the referee. If decisions need to be made pertaining to disputed fouls, substitutions and which player serves time in the penalty box for multiple infractions, the speaking captain makes the decision.




What is Darts? How to play Darts 301 in 501 games? Rules Of Darts.

Darts:


Friends today we'll learn the rules of 
darts 301 in 501 series a 301 in 501 darts game can be played with two individual players or teams each team or player starts with the score at 301 points or 501 for a score.






Objective of Darts:

The objective 
of darts is to be the first team or player to reach zero from starting at a total of 301 or 501 each player takes turns throwing three darts on the board one turn is considered throwing three darts in succession the throwing player subtracts the total scored from his current total until he reaches zero.



What 
do you need to play Darts?

A darts board 
and a set of three darts let's understand the dart board this red circle is called an inner bullseye worth 50 points the green circle is called an outer bullseye worth 25 points this is a 
triple ring and it's worth three times 
the points of the number on it this is the double ring and it's worth two times 
the points the number on all these black 
spaces are the single scoring areas worth the number that's written on them in this black ring is an O scoring area darts 301 and 501.



Darts basic Rules:

The player 
who throws his dark closest to the bull's eye goes first if all players throw the same distance then throw again the dartboard should be mounted 5 feet 8 inches from the floor and approximately 8 feet away from the throwing toe line the darts once thrown that bounce off or fall from the dartboard cannot be thrown again.



301 Dart game Rules:
In the 301 darts game the players cannot 
start subtracting their scores until they hit one of the double sections on the darts board including the inner bullseye all players must end the game with a double out for example if a 
player has 40 points left in the end 
then the player must hit a double 20 to win for example let's say if the player hits a single 20 now in the next turn this player should hit a double 10 to win and if this player hits more than ten points then this player has lost his turn a winning throw must score down to zero exactly so now this players turn is over and this player will resume with the same score he or she started with their last throw.



501 Darts game Rules:

In a 501 
darts game all players or teams start with 501 points unlike the 301 game there are no restrictions and the players can hit any number each team or player subtracts the amount they score from the amount they have left to win the 501 darts game teams or players will need to double out to reach 0 like in the 301 game for 
example if a player has 36 points left 
in the end then a player will need to hit a double 18 to win and then let's 
say if player B has 45 points remaining 
he or she must hit a double 20 in a single 5 or any other similar combination to win.





Newer Posts Older Posts Home

ABOUT ME

Do you know what my favorite part of the game is? The opportunity to play.

Recent post


POPULAR POSTS

  • What is Netball Sport. The Rules of Netball Explained.
  • What is Javelin Throw? Rules of Javelin Throw: How to Throw Javelin? Rules and Regulations of Javelin Throw.
  • What is Ludo Game? How To Play Ludo Game? Ludo Board Game Rules & Instructions.

Follow Us

  • facebook
  • instagram
  • twitter
  • pinterest

Categories

  • Outdoor sports
  • Indoor sports
Powered by Blogger.

About me

About me

Pages

  • Home
  • Terms and Conditions
  • Privacy Policy
  • Contact Us

Popular Posts

  • What is Ten Pin Bowling? The Rules of Ten Pin Bowling Explained.
  • What is Beach Soccer? How to Play Beach Soccer? The Rules of Beach Soccer EXPLAINED!
  • What is Taekwondo Sports? The Rules of Taekwondo Explained.

Contact Form

Name

Email *

Message *

Copyright © Sports World. Designed & Developed by OddThemes