What is Ten Pin Bowling? The Rules of Ten Pin Bowling Explained.
Ten Pin Bowling:
"The object of the game is to knock down more pins than your opponent".
Ten Pin Bowling, is the most popular form of bowling worldwide and is played on a surface
known as a lane. The lanes are 60ft long and are 42 inches wide. If you bowl the ball wide of the lane, they land in the gutters and will be carried past the pins. The pins themselves are 15inches high and are arranged in a triangle formation. Each pin is designated a number.
The Rules of Ten Pin Bowling Explained.
A bowler uses a large heavy ball, and has up to a 15 ft approach to the foul line, which is the start of the lane. A game is divided into 10 frames. Each frame represents one turn for the bowler. In a turn the player is allowed to roll the ball up to two times. This means that you have two chances to knock down all 10 pins. If you fail to knock down all 10 pins with your two balls, this is known as an ‘open frame’ and this scores the exact number of pins that you knocked down. If you do knock down all 10 pins with two balls, this is known as a ‘spare’ – and this scores 10 plus the number of pins knocked down with the next ball.
For example, if you score a spare and then with the next ball score 9, the spare frame is 10+9, which is 19. And if you knock down all 10 pins with your first ball, this is known as a ‘strike’.
This scores 10, plus the number of pins you knock down with your next two balls.
For example, if you score a strike, and then follow it up with another two strikes, the first frame is scored as 10 + 10 + 10 = 30 points. Players generally alternate turns between frames, and once both bowlers have finished 10 frames each, the person with the highest score wins. Simple right? So why do they bowl the ball funny? The whole idea is to maximise your chance of getting strikes, by hitting a certain section of the pins. This section is known as ‘the pocket’ and this scientifically gives you the best chance of getting a strike. Therefore bowlers will try to curl or hook the ball into the pocket. The lanes have oil on them that gets dryer as you get closer to the pins.
So players take advantage of that by throwing the ball at an angle, with spin, in order to get the ball to hook into the pocket. They will use the triangular markers on the lanes to line up the ball at an angle so that the ball hooks where they want it to. That’s the bare basics of ten pin bowling, but there’s a few things you need to know before playing or watching a game.
The most common format is a single match, where one person plays against another person.
But there are also competitions for teams of 2,3 or 4 players to bowl against another team. There are separate contests for men and women, or a mixture of both.
Each lane is oiled differently, and depending on the pattern, this dictates whether the
ball will hook or not. This is known as the oil pattern, and it might be helpful to check the oil pattern of the lane you’re bowling on. In professional tournaments such as the PBA – they will add a blue dye to the oil so that players and spectators can see where the oil is, and where it’s running dry.
Foul
A player must not step or slide across the foul line when bowling a ball. Doing so will count as a ball, but will not score. The pins that are knocked down are replaced. Also, any pins that are knocked down by a ball in the gutter or by bouncing off the rear cushion don’t count either.
Split
This is where the first ball of a frame results
in two pins away from each other still standing. To knock both pins down with only one ball left in the frame, is difficult – This is known as a split. Difficult, but not impossible!In a game of bowling, the maximum you can score is 300 points.
This is done by rolling 12 strikes in a row. Why 12 strikes, instead of 10? Because, if a bowler gets a strike in the last frame, the score for that frame can't be recorded before rolling twice more. This is known as a ‘Perfect Game’ or a 300, and is the equivalent of a 147 Maximum Break in Snooker and a 9 Dart Finish in Darts. As you can tell, it’s not easy.
What is Beach Soccer? How to Play Beach Soccer? The Rules of Beach Soccer EXPLAINED!
Beach Soccer:
"The object of the game is for your team to score more goals than the opposing team".
Beach Soccer, also known as Beach Football is a variation of Association Football, and the general rules of the game apply here, but with some significant differences.
The Rules of Beach Soccer :
This variation is played with two teams of up to 12 players, with 5 players taking to the sand at any one time. This includes one goalkeeper and four outfield players. The game is played on a sand pitch that measures a maximum of 37m x 28m. Penalty areas are 9m in front of the goals, and the goals themselves are a lot smaller too, 5.5 metres wide and 2.2 metres high. To score a goal, you must put the ball into your opponent’s goal. For it to count, the whole of the ball must completely cross the goal line. In Beach Soccer, you are allowed to touch the ball with every part of your body except your arms. The main ways to move the ball is to kick the ball to a team mate which, is known as a pass. Or run with the ball whilst controlling it with your feet, known as dribbling.
Teams will usually orchestrate passes and dribbles so that they can score. The defending team will try and stop you by tackling. The can intercept passes, block shots or try and kick the ball away from you and move the ball in the other direction so that they can score themselves. A defender must be careful here, as if the referee decides that they made contact with the player without touching the ball, or made contact without trying to win ball, he can award a foul against them. Fouls, usually lead to free kicks and sometimes worse. The game is played in three 12 minutes periods, for a combined playing time of 36 minutes. Unlike normal football, the clock stops every time there is a stoppage of play. Highest score at the end of time, wins.
There are no draws in this game, so a three minute overtime period will be played to determine the winner. If scores are still tied after those three minutes, it goes to a penalty shootout. Beach soccer is a really simple to understand, but there’s a few other things you’ll need to know before playing or watching a game.
For example.
Fouls.
As mentioned earlier, a referee can award fouls for players who break the rules. Fouls usually lead to free kicks, but can also lead to a yellow card which is a warning to the player. This player then has to leave the field for two minutes whilst their team plays without them. You can also be shown a red card, where you are ejected from the game completely. The offending team may replace you, but only after two minutes.
Substitution.
There are unlimited substitutions in this game, and they can happen at any time. All substitutions must be made through the substitution areas on the side-lines.
Hand ball.
If you happen to touch the ball with an arm, forearm, elbow or hand, the referee will call ‘hand-ball’ against you, and possession of the ball is awarded to the other team. The goalkeeper is the only person allowed to handle the ball so long as he is in his own penalty area.
Penalty Kick
If a defender handles the ball in the penalty area, or brings down an attacker in the penalty area, the referee will award a penalty kick to the other team. The ball will be placed on the edge of the penalty area and an attacking player can try and score with one kick, against the goalie.
Direct Free Kick.
Usually awarded after a team has a foul, a player is allowed to strike the ball unopposed from the spot of the foul. This in effect is pretty much a penalty kick, from almost anywhere on the sand.
Throw in & Kick in.
If the ball leaves the area of play, the ball is awarded to the team who did not touch it last. Unlike normal football, you can elect to throw or kick the ball back into play.
Other differences.
Footwear is not allowed. You must play barefoot. There is no such thing as offside. and goalkeepers only have four seconds to play the ball.
What is Taekwondo Sports? The Rules of Taekwondo Explained.
Taekwondo
Taekwondo, sometimes referred to as ‘Olympic Taekwondo’, is a combat sport that is contested between two fighters, in a ring that measures 8m in diameter. The contest starts by bowing to the referee and bowing to your opponent. When the referee tells you to go, the fight begins.
The Rules of Taekwondo
The object of the game is to win a contest by either points or by knockout. To score these points, you must hit your opponent with force. Lightly tapping your opponent will not score. You must hit the coloured area of your opponents padding, either on the head, or the chest protector, known as the Hogu.
> Any punch to the torso, scores 1 point.
>Any straight kick to the torso scores 2 points.
>Any spinning or turning kick to the torso, scores 3 points.
>Any straight kick to the head scores 3 points.
>And, any spinning or turning kick to the head scores a maximum 4 points.
This is the highest scoring attack in Taekwondo. In Olympic Taekwondo, you are NOT allowed to punch to the face, and you will be penalised for doing so. If your opponent cannot continue the fight, either by injury, a referee stoppage, or by you knocking them unconscious – this is a knockout and the referee will stop the contest and award you the win. The fight is contested in three rounds of two minutes each, with a one minute break in between rounds.
Whoever knocks their opponent out first, or has the highest score at the end of time wins. That’s the bare basics of it all, but there’s a few other things you’ll need to know before playing or watching Taekwondo.
For example.
Penalties.
The only Penalty in Taekwondo is a Gam-Jeom. If a fighter breaks one of the rules and is issued a Gam-Jeom, this awards a point to your opponent.
Things you cannot do.
There’s lots of things you cannot do in Taekwondo. All of these are now punishable with a Gam Jeom penalty.
>You cannot cross the boundary of the ring.
>You cannot fall to the ground.
>You cannot avoid or delay the fight.
>You cannot grab or push your opponent.
>You cannot lift the leg to block, hold your leg in the air for longer than 3 seconds or kick below the waist.
>You cannot lift a leg and put it back down without attacking.
>You cannot headbutt or knee your opponent.
>You cannot attack a fighter if they’re on the floor, or if the referee pauses the fight.
And as previously mentioned, you cannot punch to the face. The referee will give this signal, to indicate that the fighter has given up one point. Also any inappropriate behaviour to any official, by the fighter or his coach, will also result in a Gam Jeom penalty.
Golden Point Round.
If scores are tied after three periods, an extra period of 1 minute will be played to determine the winner. This is known as the Golden Point Round and the first fighter to score a single point, wins. If scores are still tied after the Golden Point Round, judges will decide on the winner based on superiority. You can also win the Golden Point Round if your opponent picks up 2 Gam-Jeom penalties.
Point Gap.
If a fighter accrues a 20 point lead over their opponent by the end of the second round, or at any time in the third round, the referee will end the contest and automatically declare that fighter: the winner by point gap.
Punitive Declaration. If a fighter intentionally refuses to comply with the rules, or has amassed 10 Gam-Jeom penalties, the referee will end the contest immediately and declare the opponent the winner. It’s rare, but it happens.
What is Monopoly? How to Play Monopoly? Monopoly Board Game Rules & Instructions.
Monopoly:
Monopoly can be played by two to eight players the object of the game is to become the wealthiest player in the game through buying renting and selling property what do you need to play Monopoly a Monopoly board two six-sided dice playing tokens for each player 32 houses 12 hotels 16 chance in 16 Community Chest cards 28 title deed cards for each property money choose a banker select someone as banker.
If this person also plays then he must keep his personal funds separate from those of the bank this player is in charge of all the money property houses and hotels still belonging to the bank the bank pays salaries and bonuses the bank collects all taxes finds loans and interests and the price of all properties which it sells and auctions the bank can't go broken if the bank runs out of money the banker may issue as much as needed by writing on an ordinary paper.
Monopoly Game Set up:
Place Monopoly board on a table stack the chanson Community Chest cards facedown on their allotted spaces on the board each player selects a token to move around the board each token starts on the go space before the game starts the banker gives everybody they're starting money each player is given $1,500 divided as follows to $500 bills to $100 bills to $50 bills six 20s 5 10 s 5 5s and 5 ones.
Who goes First?
Starting with a banker each player throws both dice the player that rolls the highest total on both dice goes first gameplay recedes clockwise from that player.
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Rules of Monopoly:
Each player places his token on the go on each player's turn the to die are rolled and they move their token to the same number of spaces equal to the value role based on the space landed. An action will be taken monopoly has many different kinds of spaces most of them are properties that you can buy or pay rent on a property's price is listed on the bottom of the space but some of them require you to draw a card from one of two decks collect money or even go to jail.
Go:
Every time a player lands on or passes the go space the player will collect $200 from the banker.
Free parking:
If a player lands on the free parking space nothing happens.
Income tax:
The player may land on a tax space and will pay the tax describe.
Chance:
A player Mainland on a chance space and we'll draw a chance car the action described on the chance card is then completed and the card is returned to the bottom of the pile.
Community Chest:
A player may land on the Community Chest space and we'll draw a Community Chest card the action described on the Community Chest is then completed and the card is returned to the bottom of the pile.
Jail:
If a player lays on the jail space nothing happens as he or she is just visiting.
Other players property:
If a player lands on a property square that is already owned by another player the player will have to pay the owner rent the amount owed is listed on the property card.
Go to Jail
There are three ways to be sent to jail.
1. Land on a square space marked go to jail.
2. Draw a card marked go to jail.
3. Roll doubles three times in a row.
Get out of Jai:
There are four ways to get out of jail.
1. Pay the $50 fine before rolling the dice.
2. Use a get-out-of-jail-free card before rolling the dice.
3. Roll doubles.
4. After the third failed attempt to roll doubles you must pay $50 and leave the jail when you get out of jail move the number of spaces indicated by the dice while in jail you may buy and sell property and collect any rent you up you are not sent to jail if you land on jail space during game play and you don't get the fine.
How to Win Monopoly?
You may end the game at any time and tally the total net worth of each player you can play until one player has been declared bankrupt. Bankruptcy occurs when a player owes more than he or she can pay you must turn over all that you have including money in title deeds to the bank or another player depending on who current debt is owed to. If any player declared bankruptcy then he or she is no longer part of the game the last player or the player with the most money wins the game.
What is Formula One 1 - F1? The Rules of Formula One 1 - F1 Explained.
Formula One (F1):
"The object of the race is to be the first to cross the finish line after completing a certain number of laps around a track".
Formula One , more commonly known as F1 is the most popular auto racing sport in the world, and is the highest level of single seat car racing. F1 is contested in a varying number of races throughout a calendar year, and each race is known as a Grand Prix. Drivers will drive a specially designed race car that is designed to go around a race track in as fast a time as possible.
The Rules of Formula One 1 - F1 Explained.
There are three parts to any race.
Practice:
Mostly held on a Friday, practice is where drivers can test their cars on the racetrack. This is valuable to determine how the car will run given the weather and environment and also to get the driver used to the track.
Qualifying:
To determine what position each driver starts in the race, each driver will complete laps of the track on their own. The fastest driver will start the race on the grid in the 1st position, the 2nd fastest in the 2nd position etc. until all the drivers are assigned a position to start the race. This is known as qualifying and is usually held on a Saturday, the day before the actual race.
The Race:
Once qualifying has determined the order where the drivers start, the actual race is usually held on a Sunday. Drivers will do one warm up lap and then line up in the position that they will start as determined by qualifying. Once all the lights go out, the race begins. Drivers have to complete a predetermined number of laps, for a total distance of 305km (or 260 km for Monaco) the driver who crosses the line first after all the laps have been completed wins. Drivers get points for the position that they finish, and the driver with the most points after all the grand prix’s have been contested is crowned the world champion. It’s honestly that simple, but there’s a few other things you’ll need to know about before going to or watching a race. For example.
Track Each:
Grand Prix track is totally different to another, and all of them are contested in a different country. This means that teams and drivers have to prepare and set up their cars for the environment. From the sweltering heat of Abu Dhabi, to the cold and rain of England, to the humid night race of Singapore, and the world’s most famous street race – Monaco. Drivers will usually memorise every turn for every track so that they perform better when they actually race.
Tires/Tyres:
Each team has access to different types of tires. The softer the tyre, the more grip you have, but the quicker they wear out. The harder to tyre, the longer they last but they have less grip. Depending the weather and track conditions determines which tyres the teams should use. Using the wrong tyre at the wrong time could cost you the race, and sometimes worse.
Pit Stop:
Cars are allowed to go back to their own team’s garage (or pit) to change their tyres or refuel. This is known as a pit stop and teams are so fast at changing 4 tyres and adding fuel that this can be done in about 3 seconds. A team is allowed as many pit stops as they like, but this adds time to your race and could cost you valuable positions.
Penalty:
Should you break one of the rules, a penalty may be issued against you depending on the severity of the rule you broke. This can either be imposed as time added to your total time to complete the race, known as a drive through penalty, docking you starting y positions on the grid to start the race, or more severe penalties such as penalising you for future races, or excluding you from any further grand prix’s.
Flags:
During a race, marshalls will use flags to indicate things to the drivers. I’m not going to cover single every flag, but the most common are:
Green Flag – This flag is used to start or restart a race.
Yellow Flag – This is to tell the driver to slow down due to a hazard or accident.
Red Flag – This is an instruction for the drivers to either stop or return to the pit lanes due to danger on the track.
Black Flag – This is a penalty issued to a driver who has broken the rules.
Blue Flag – This is an instruction to let the car behind overtake you.
Checkered Flag – This is the famous flag that denotes the end of a race.
Constructors Championship:
Constructors, or teams are allowed to field two drivers in a race. The points for every teams’ drivers are added up and the team with the most amount of points at the end of the season will win the Constructors Championship.
I could talk more about engines, chassis, ERS, DRS, aerodynamic body parts but these change almost every year and the points I’ve talked about are the most salient ones for a beginner to understand.